Software: Shade Pro R4, Illustrator8.0, Photoshop5.0
At the first, I planned to make 3DCG of Den and Gully for a cover of GUNNM complete edition volume 6, but because of lack of time, I gave up 3DCG modeling of Den.
And also I did not have enough time to deliberate about composition, so I carried on 3DCG modeling thinking about composition at the same time.
To make an impact not by composition and quantity of 3DCG objects, I used two primaly colors, blue and red which makes strong contrast.
Gally's suit is originally black, but I changed it purple to be conspicuous in blue background.
Painting hand-drawn picture as usual, such an arrangement of colors is almost out of thought.
Using a new function of Shade R4 "surface light source", I made soft shadow effect.
But there were many light sources that make rendering-time very long. Considering from a result of test-rendering, it proved that final-rendering would take about one week.
To save time, I decided not to use antialiasing function of Shade. And for smoothing, I made rendering image size a little bigger, and reduced it to adequate size using Photoshop. Rendering-time shortened to 3 days.
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