Software: Shade Pro R4, Illustrator8.0, Photoshop5.0

At the first, I planned to make 3DCG of Den and Gully for a cover of GUNNM complete edition volume 6, but because of lack of time, I gave up 3DCG modeling of Den.

And also I did not have enough time to deliberate about composition, so I carried on 3DCG modeling thinking about composition at the same time.

To make an impact not by composition and quantity of 3DCG objects, I used two primaly colors, blue and red which makes strong contrast.

Gally's suit is originally black, but I changed it purple to be conspicuous in blue background.

Painting hand-drawn picture as usual, such an arrangement of colors is almost out of thought.

Using a new function of Shade R4 "surface light source", I made soft shadow effect.

But there were many light sources that make rendering-time very long. Considering from a result of test-rendering, it proved that final-rendering would take about one week.

To save time, I decided not to use antialiasing function of Shade. And for smoothing, I made rendering image size a little bigger, and reduced it to adequate size using Photoshop. Rendering-time shortened to 3 days.

Cover of GUNNM Complete Edition